20.threads
threads1.rs
Github solution link
// threads1.rs
//
// This program spawns multiple threads that each run for at least 250ms, and
// each thread returns how much time they took to complete. The program should
// wait until all the spawned threads have finished and should collect their
// return values into a vector.
//
// Execute `rustlings hint threads1` or use the `hint` watch subcommand for a
// hint.
use std::thread;
use std::time::{Duration, Instant};
fn main() {
let mut handles = vec![];
for i in 0..10 {
handles.push(thread::spawn(move || {
let start = Instant::now();
thread::sleep(Duration::from_millis(1));
println!("thread {} is complete", i);
start.elapsed().as_millis()
}));
}
let mut results: Vec<u128> = vec![];
for handle in handles {
match handle.join() {
Ok(x) => results.push(x),
Err(_) => results.push(0),
}
}
if results.len() != 10 {
panic!("Oh no! All the spawned threads did not finish!");
}
println!();
for (i, result) in results.into_iter().enumerate() {
println!("thread {} took {}ms", i, result);
}
}
threads2.rs
Github solution link
// threads2.rs
//
// Building on the last exercise, we want all of the threads to complete their
// work but this time the spawned threads need to be in charge of updating a
// shared value: JobStatus.jobs_completed
//
// Execute `rustlings hint threads2` or use the `hint` watch subcommand for a
// hint.
use std::sync::{Arc, Mutex};
use std::thread;
use std::time::Duration;
struct JobStatus {
jobs_completed: u32,
}
fn main() {
let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 }));
let mut handles = vec![];
for _ in 0..10 {
let status_shared = Arc::clone(&status);
let handle = thread::spawn(move || {
thread::sleep(Duration::from_millis(250));
let mut locked_status = status_shared.lock().unwrap();
// TODO: You must take an action before you update a shared value
locked_status.jobs_completed += 1;
});
handles.push(handle);
}
for handle in handles {
handle.join().unwrap();
// TODO: Print the value of the JobStatus.jobs_completed. Did you notice
// anything interesting in the output? Do you have to 'join' on all the
// handles?
// Output:
// ====================
// jobs completed 1
// jobs completed 2
// jobs completed 3
// jobs completed 4
// jobs completed 5
// jobs completed 6
// jobs completed 10
// jobs completed 10
// jobs completed 10
// jobs completed 10
// ====================
// By the time 6th thread completes, all the other tasks are completed.
let mut locked_read_only_status = status.lock().unwrap();
println!("jobs completed {}", locked_read_only_status.jobs_completed);
}
}
threads3.rs
Github solution link
// threads3.rs
//
// Execute `rustlings hint threads3` or use the `hint` watch subcommand for a
// hint.
use std::sync::mpsc;
use std::sync::Arc;
use std::thread;
use std::time::Duration;
struct Queue {
length: u32,
first_half: Vec<u32>,
second_half: Vec<u32>,
}
impl Queue {
fn new() -> Self {
Queue {
length: 10,
first_half: vec![1, 2, 3, 4, 5],
second_half: vec![6, 7, 8, 9, 10],
}
}
}
fn send_tx(q: Queue, tx: mpsc::Sender<u32>) -> () {
let qc = Arc::new(q);
let qc1 = Arc::clone(&qc);
let qc2 = Arc::clone(&qc);
let tx1 = tx.clone();
let tx2 = tx.clone();
thread::spawn(move || {
for val in &qc1.first_half {
println!("sending {:?}", val);
tx1.send(*val).unwrap();
thread::sleep(Duration::from_millis(5));
}
});
thread::spawn(move || {
for val in &qc2.second_half {
println!("sending {:?}", val);
tx2.send(*val).unwrap();
thread::sleep(Duration::from_millis(5));
}
});
}
#[test]
fn main() {
let (tx, rx) = mpsc::channel();
let queue = Queue::new();
let queue_length = queue.length;
send_tx(queue, tx);
let mut total_received: u32 = 0;
for received in rx {
println!("Got: {}", received);
total_received += 1;
}
println!("total numbers received: {}", total_received);
assert_eq!(total_received, queue_length)
}